Charms

A multi-stack equipment or hold in hand, can be used to deal effects.

A variety of charms, 符咒. They can be placed via MultiStackInstance or used once while burning in hand (spell type, give temporary invincibility, or add back health).

Individual charm script should run logic on the server and derive from CharmInstance, which handles Mirage visibility changes and Burning effect by calling ServerBurn() or CMDBurn()

Burning effect plays dissolve effect with mBurnDuration (default to 1.0f), plays burning audio and destroys the charm on all clients via NetworkServer.Destroy()

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