Charm Healer

Single-use (non-multi stack) that boosts player health to 100 (restores full health) when burned.

Depends on CharmEquipmentSingle, which has the same effect handling like CharmInstance but for single use charms (non-multi stack).

Details:

Script is CharmHealer, inherits CharmEquipmentSingle

When equipped, player holds down Fire (default = Left Mouse Btn)key for duration of const float HOLD_DURATION = 1.0f, which burns the charm and applies effects. For timed press down uses Rewired.Player.GetButtonTimedPress

Charm HealerTexture

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