Footprint (Ghost)
Footprints
Ghost will leave footprints that can be seen with equipment such as UV Light, in both present and past. Current design is that present players can see footprint despite not seeing ghost before LIMEN break so they can avoid being immediately attacked after LIMEN Break
Footprints have the following defines:
public static string EFFECT_FOOT_PRINT = "GhostFootPrint";
public const float FOOT_PRINT_SPACING_MIN = 1;
public const float FOOT_PRINT_SPACING_MAX = 1.68f;
public const int FOOT_PRINT_TRAIL_AMOUNT_MIN = 3;
public const int FOOT_PRINT_TRAIL_AMOUNT_MAX = 8;
public const int FOOT_PRINT_SPAWN_INTERVAL = 20; //Spawn trail every 20 seconds
Spawning footprint is invoked in GhostAI
, in OnEffectsTick()
every FOOT_PRINT_SPAWN_INTERVAL
and the caching/reusing oldest spawns is done in BaseEffectsManager.
Since Ghosts patrol HM locations, experienced players can leverage following the ghost in the Past or after LIMEN Break, or use UV light to trace ghost footprint terminations at spots (these have a higher possibility of being an HM spot) and use Scanner to scan, or use EMF meter to confirm.
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