Host Machine

A main component of the Core Game loop

Background Story:

Host Machine are tools designed by Play Happy Corp. to gather information about a dream for analysis. Originally, they were built for protection; however, in Nightmares, Host Machines are controlled by Entity as a tool to connect their realm with the LIMEN realm.

Player Objective:

As an Observer, the objective is to search and deactivate Host Machine(s) by uploading virus through Phone. Upon successful completion of each mission, the player receives rewards.

Gameplay Design

  • Player finds a location by going to Past / Searching in Present and use Phone to scan and reveal

  • Player destroys a machine by virus upload, with more players attacking one machine = faster destroy, but solo destroy should take around same time as Id V, to be short and not boring

  • To counter shorter destroy time, each machine will have at max Security Challenge, which are randomly selected from a collection of mini-games, such as find and drop randomly spawned items, go to a certain location in map. These could bring more fun

  • After 20 seconds of inactivity, machine health auto heals at a rate = destroy rate

  • Security Challenges are global, meaning displayed on an app in Observe OS and any player could go and complete them, this creates specific gameplay roles

Important Scripting:

After all HostMachine destroy DO NOT auto go back to Lobby, make it fun as players need to make their way back to the travel machine (starting room)

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