Host Machine
A main component of the Core Game loop
Background Story:
Host Machine are tools designed by Play Happy Corp. to gather information about a dream for analysis. Originally, they were built for protection; however, in Nightmares, Host Machines are controlled by Entity as a tool to connect their realm with the LIMEN realm.
Player Objective:
As an Observer, the objective is to search and deactivate Host Machine(s) by uploading virus through Phone. Upon successful completion of each mission, the player receives rewards.
Gameplay Design
Player finds a location by going to
Past
/ Searching inPresent
and usePhone
to scan and revealPlayer destroys a machine by virus upload, with more players attacking one machine = faster destroy, but solo destroy should take around same time as Id V, to be short and not boring
To counter shorter destroy time, each machine will have at max Security Challenge, which are randomly selected from a collection of mini-games, such as find and drop randomly spawned items, go to a certain location in map. These could bring more fun
After 20 seconds of inactivity, machine health auto heals at a rate = destroy rate
Security Challenges are global, meaning displayed on an app in
Observe OS
and any player could go and complete them, this creates specific gameplay roles
Important Scripting:
HostMachine
in Present
needs to leave collider to trigger, DO NOT TURN OFF COMPONENT, other equipment depends on it to function, ie. EMF Meter to help detect and look for HostMachine
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