LIMEN GDD
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  • â„šī¸Game Macro
  • 💹Publishing
  • â˜‘ī¸Pipeline
    • 📔C# Important Guide
    • âš ī¸Important Workflows
      • Creating AI Ghost
      • Creating Equipment
      • Adding a Translation
      • Creating Interactable
      • Creating Doors
      • Creating Player Character
      • Creating a Game Level
  • đŸ’ŋGame Components
    • Managers
      • BaseEffectsManager
    • Equipment
      • Phone
      • Observe Tablet
      • Flashlight
      • EMF Meter
      • Motion Detector
      • Infrared Sensor
      • UV Light
      • Charms
        • Charm Protector
        • Charm Healer
      • Geiger Counter
      • Listening Gun
      • RC Equipment
        • RC Car
    • Characters
      • Starter
      • Alina
      • Jose
    • Mirage
    • Host Machine
      • Security Challenge
    • Player
      • Reward Multiplier
      • XP
      • Money
    • Ghost/Entity
      • Eyeman
      • TV Head
      • Spindle
      • Long Neck
      • Effects
        • Footprint (Ghost)
  • Scene Ideas
  • Music Considerations
  • 🎨Design Den
    • đŸ”ĻEquipment (Design)
    • đŸ‘ģGhost (Design)
  • 📂Legacy Code
    • (Archive) Interaction Detection
  • 💲Important Assets to Purchase
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On this page
  • Scripting Info
  • Prefab Structure
  • Existing Challenge Designs
  1. đŸ’ŋGame Components
  2. Host Machine

Security Challenge

Challenges are mini-games that introduce more playability to the Host Machine interaction cycle

Scripting Info

Scripts implementing a game logic for a security challenge should inherit from BaseChallenge.cs

Prefab Structure

Challenge logic scripts should be attached to the root of the challenge prefab, and the prefab should contain all GameObject and logical components needed for that challenge and only that challenge.

Existing Challenge Designs

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Last updated 11 months ago