LIMEN GDD
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  • â„šī¸Game Macro
  • 💹Publishing
  • â˜‘ī¸Pipeline
    • 📔C# Important Guide
    • âš ī¸Important Workflows
      • Creating AI Ghost
      • Creating Equipment
      • Adding a Translation
      • Creating Interactable
      • Creating Doors
      • Creating Player Character
      • Creating a Game Level
  • đŸ’ŋGame Components
    • Managers
      • BaseEffectsManager
    • Equipment
      • Phone
      • Observe Tablet
      • Flashlight
      • EMF Meter
      • Motion Detector
      • Infrared Sensor
      • UV Light
      • Charms
        • Charm Protector
        • Charm Healer
      • Geiger Counter
      • Listening Gun
      • RC Equipment
        • RC Car
    • Characters
      • Starter
      • Alina
      • Jose
    • Mirage
    • Host Machine
      • Security Challenge
    • Player
      • Reward Multiplier
      • XP
      • Money
    • Ghost/Entity
      • Eyeman
      • TV Head
      • Spindle
      • Long Neck
      • Effects
        • Footprint (Ghost)
  • Scene Ideas
  • Music Considerations
  • 🎨Design Den
    • đŸ”ĻEquipment (Design)
    • đŸ‘ģGhost (Design)
  • 📂Legacy Code
    • (Archive) Interaction Detection
  • 💲Important Assets to Purchase
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  1. đŸ’ŋGame Components

Managers

This section covers important managers that are key to regulating the game loop in LIMEN

BaseEffectsManager
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