BaseEffectsManager

Networked Manager attached to GameManager prefab that regulated spawning of world space effects, ie. fireball, footprints on ground, hand prints on walls

Pipeline Usage:

To invoke spawning a global effect, it has to be added to the mEffects array. Then, call SpawnEffectServer(string effectName, Vector3 worldPos) for networked effect that will invoke on all connected players, or SpawnEffectLocal(string effectName, Vector3 worldPos) to only spawn on the local player this manager instance is invoked on.

Last updated