LIMEN GDD
CtrlK
  • ℹ️Game Macro
  • 💹Publishing
  • ☑️Pipeline
    • 📔C# Important Guide
    • ⚠️Important Workflows
      • Creating AI Ghost
      • Creating Equipment
      • Adding a Translation
      • Creating Interactable
      • Creating Doors
      • Creating Player Character
      • Creating a Game Level
  • 💿Game Components
    • Managers
      • BaseEffectsManager
    • Equipment
      • Phone
      • Observe Tablet
      • Flashlight
      • EMF Meter
      • Motion Detector
      • Infrared Sensor
      • UV Light
      • Charms
        • Charm Protector
        • Charm Healer
      • Geiger Counter
      • Listening Gun
      • RC Equipment
        • RC Car
    • Characters
      • Starter
      • Alina
      • Jose
    • Mirage
    • Host Machine
      • Security Challenge
    • Player
      • Reward Multiplier
      • XP
      • Money
    • Ghost/Entity
      • Eyeman
      • TV Head
      • Spindle
      • Long Neck
      • Effects
        • Footprint (Ghost)
  • Scene Ideas
  • Music Considerations
  • 🎨Design Den
    • 🔦Equipment (Design)
    • 👻Ghost (Design)
  • 📂Legacy Code
    • (Archive) Interaction Detection
  • 💲Important Assets to Purchase
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  • Player Stats:
  • Setup Structure
  1. 💿Game Components

Player

The main character that a local player controls

Player Stats:

  • Rank

  • XP

  • Money

  • Username: Steam username

Setup Structure

Player Prefab

  • Capsule Collider: Needs to be enabled and trigger as this collider is used by AI's ray cast instead of individual ragdoll components

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Last updated 11 months ago