LIMEN GDD
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  • â„šī¸Game Macro
  • 💹Publishing
  • â˜‘ī¸Pipeline
    • 📔C# Important Guide
    • âš ī¸Important Workflows
      • Creating AI Ghost
      • Creating Equipment
      • Adding a Translation
      • Creating Interactable
      • Creating Doors
      • Creating Player Character
      • Creating a Game Level
  • đŸ’ŋGame Components
    • Managers
      • BaseEffectsManager
    • Equipment
      • Phone
      • Observe Tablet
      • Flashlight
      • EMF Meter
      • Motion Detector
      • Infrared Sensor
      • UV Light
      • Charms
        • Charm Protector
        • Charm Healer
      • Geiger Counter
      • Listening Gun
      • RC Equipment
        • RC Car
    • Characters
      • Starter
      • Alina
      • Jose
    • Mirage
    • Host Machine
      • Security Challenge
    • Player
      • Reward Multiplier
      • XP
      • Money
    • Ghost/Entity
      • Eyeman
      • TV Head
      • Spindle
      • Long Neck
      • Effects
        • Footprint (Ghost)
  • Scene Ideas
  • Music Considerations
  • 🎨Design Den
    • đŸ”ĻEquipment (Design)
    • đŸ‘ģGhost (Design)
  • 📂Legacy Code
    • (Archive) Interaction Detection
  • 💲Important Assets to Purchase
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  1. â˜‘ī¸Pipeline
  2. âš ī¸Important Workflows

Creating Doors

The GameObject to which the Door script is attached should have both tag and layer set to Door. At Runtime, the attached GameObject should be moved to root of hierarchy (no parent).

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Last updated 1 year ago